Jeff Harris

Software engineer, hobbyist game developer

Carmageddon Remake in XNA

I am looking at writing an open-source Carma 1 engine in c# :)

Currently after a couple of nights of work I have models loading (no texturing yet) - so this includes cars and tracks.

A long time ago I wrote a .pix (texture) viewer in QBasic - I dont have the code or any memory of the file format now but should be able to figure it out.

This one is obviously Otis, but the hump in the middle of the roof is the wheel model which somehow ended up there… I’ll have to figure that one out!


Dotfuscator StackViewer

Visual Studio comes with Dotfuscator Community Edition - a free tool to obfuscate .NET binaries. Its ok for lightly obfuscating your source code. Its not the best, but its free. Mmm, free stuff.

The gotcha is if a user sends you an exception with stack trace from your dotfuscated application, you need to purchase the full version of Dotfuscator to view it. DFStack is a cheaper option, but it wouldn't work consistently for me, and theres no source code available.

I ended up writing my own stack decoder (its free, and you can use the source code)

http://1amstudios.com/download/DotfuscatorStackViewer-1.0.zip

Need For Speed XNA available

I’ve finally got around to finishing Need for Speed enough to release it!

The last thing I added was traffic to the open road stages, which I think makes the game a lot more fun (even though theres no collision detection for the traffic yet.)

Need for Speed XNA