Jeff Harris

Software engineer, hobbyist game developer

C1 crush data

I’m 90% of the way to figuring out the crush data! :) I spent all day on it yesterday (literally from waking up to now late at night), and have got to the point where i just need to figure out what a few more numbers do before I can implement it in the engine. As far as I know, this is the first time the crush data has been understood.


JigLibX physics test

Ive got JigLibX hooked up and working inside my engine. The hard bit now is to tweak it to behave nicely. Right now, you can sort of get around the map ok, but there are a lot of weird issues with the car flipping over or becoming unstable.


Full track rendering!

Finally after heaps of hard work a video showing a flying camera view of a couple of different maps