Jeff Harris

Software engineer, hobbyist game developer

Real wheels

Got the wheel models hooked up and the boundingbox issue sorted (I wasn’t centering it correctly), and reading a few more settings from the car.txt file.


PhysX chassis hooked up

Couple of new screenshots finally. These show the car models sitting on the PhysX chassis and wheels.

The white box around the car is the bounding box. In the first one its not centered correctly, dont know why right now :)


Normal service is resumed

I had to take a bit of a break from this project as real life and other commitments have been a bit neglected!

But last night I started hooking up the car models to the PhysX physics model (previously ive been using a box with wheels), and using the real wheel positions and sizes. So for example Dumpy does a bit of a wheelie when starting to accelerate, and Firestorm is really hard to drive :) Its great to see a few behaviors that remind me of the original game.