Jeff Harris

Software engineer, hobbyist game developer

Another physics update

Heres a new video showing updated vehicle physics (again), plus damage modelling, bendable track objects, opponents… :)

Damage effects update

Showing off some damage effects - smoke and flames

Damage effects

Still here, still working on OpenCarma (slowly…). I’ve recently hooked up overall car damage, with smoke and fire animations and jerky engine power as you get more damaged. The smoke goes from light grey to dark grey to black. The fire effects use an animated billboard which I’ll be re-using for the pedestrians.