In carmageddon-speak, Grooves are model animations, and Funks are texture animations.

Grooves are done. Funks are half done (flic, roll funks implemented, still need to do slither, throb and frames)

Will take another video tonight :)

After spending more time than I should have to get grooves working properly, (Ivan’s swinging motor which has a swinging blade really nailed me for a while!) it turns out only a few cars and tracks actually use them :(