I’ve got cars and tracks loading from their config files (so I can specify Data\Cars\blkeagle.txt, and Races\Citya1.txt) and all the associated textures, models and materials are loaded). Haven’t done any performance tuning yet, so its a bit slow but heres a shot of CityB. Note the dense fog - looks just like the original Carmageddon!

The kerb material isn’t being applied for some reason which is why its bright white. Next step is to get a skybox running with the Carmageddon horizon texture to get rid of that white sky. And fix the too-dark textures. Lots to do!