XNA 2.0's lack of dynamic audio - no ContentManager.Load<Audio>(filename) - is a real problem for XNA Need for Speed.All resources are loaded from the Need For Speed binary files at runtime, which works fine for models and textures, but not audio.I have code to dynamically generate a wave file from the sound data contained in the Need for Speed soundbank files, but right now its useless as theres no way to load the wave file.All that is going to change in XNA 3. The CTP is out right now, but my friend Sharky (of Air Legends fame) pointed me to a page where the official release date has been announced as October 30th. As in 9 days away :)This should also see the XNA NES emulators suddenly get audio support.