As the title suggests, I’m working on an XNA-powered Need for Speed game.
It reads in the original Need for Speed 1 data files (using specs found here) and renders it out in full XNA goodness - 1024x768, anti-aliasing, motion blur etc.
I thought it would be an interesting test - would an amateur using XNA be able to replicate a 10 year old game, which for its time was pretty groundbreaking?)
The jury’s still out on that one, but so far I have a complete track and vehicle renderer, complete with animating scenery and skybox.
I am currently working on the car physics, using this as a starting point.